What are you? (Yes, the Nerd is strong in me)

Via Borepatch, I found this survey to tell you what kind of D&D character you should be.

Is it accurate? I dunno…Those of you who know me can decide for yourselves. 

ETA: I find it interesting that many of the bloggers I like are also “Neutral” to a greater degree. 

I Am A: True Neutral Human Wizard (7th Level)

Ability Scores:

Strength-14

Dexterity-13

Constitution-15

Intelligence-17

Wisdom-16

Charisma-15

Alignment:
True
Neutral
A true neutral character does what seems to be a good
idea. He doesn’t feel strongly one way or the other when it comes to
good vs. evil or law vs. chaos. Most true neutral characters exhibit a
lack of conviction or bias rather than a commitment to neutrality. Such a
character thinks of good as better than evil after all, he would rather
have good neighbors and rulers than evil ones. Still, he’s not
personally committed to upholding good in any abstract or universal way.
Some true neutral characters, on the other hand, commit themselves
philosophically to neutrality. They see good, evil, law, and chaos as
prejudices and dangerous extremes. They advocate the middle way of
neutrality as the best, most balanced road in the long run. True neutral
is the best alignment you can be because it means you act naturally,
without prejudice or compulsion. However, true neutral can be a
dangerous alignment when it represents apathy, indifference, and a lack
of conviction.

Race:
Humans
are the most adaptable of the common races. Short generations and a
penchant for migration and conquest have made them physically diverse as
well. Humans are often unorthodox in their dress, sporting unusual
hairstyles, fanciful clothes, tattoos, and the like.

Class:
Wizards
are arcane spellcasters who depend on intensive study to create their
magic. To wizards, magic is not a talent but a difficult, rewarding art.
When they are prepared for battle, wizards can use their spells to
devastating effect. When caught by surprise, they are vulnerable. The
wizard’s strength is her spells, everything else is secondary. She
learns new spells as she experiments and grows in experience, and she
can also learn them from other wizards. In addition, over time a wizard
learns to manipulate her spells so they go farther, work better, or are
improved in some other way. A wizard can call a familiar- a small,
magical, animal companion that serves her. With a high Intelligence,
wizards are capable of casting very high levels of spells.

Find
out What Kind of Dungeons and Dragons Character Would You
Be?
, courtesy of Easydamus (e-mail)

3 thoughts on “What are you? (Yes, the Nerd is strong in me)

  1. I did that damned thing, and other than some of the "Workout" type questions, they didn't have any answer that I would pick.

  2. True Neutral Human Sorcerer, 7th Level Sorcerers- Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.

    But some of the questions needed a none of the above, really.

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